What Is Happening: Line Drawings, So Many Line Drawings

I was in Maine and Connecticut for various reasons last week, so I’ve saved up a fair number of drawings and things that I haven’t posted on here yet. Also, I’m launching a new regular comic tomorrow BUT because it is launching tomorrow and I have all this unposted stuff, blah blah blah I’m going to go ahead and wait till tomorrow to talk about that.

So here’s what I’ve been up to.

1. Final Fantasy Legend III PaletteSwap: An artist who does really awesome things, Rusty Shackles, invited me to submit to his PaletteSwap blog, on which artists reinterpret videogame cover art. I did three, all of which are going to be posted this week! It is exciting. Here’s the first one:
final-fantasy-legend-3
And you should go check out the whole blog, because it is full of excellent videogame-related art. Oh! And you can buy an art print of the one above, if you’re interested!

2. Content-aware studies: I’ve been planning on doing a series of non-comic-related paintings based on the weird deformations that sometimes happen in Photoshop when you use the “content-aware” fill tool.

content-aware-1

Basically, the content-aware fill is for if you have like… Okay say you have a picture of the sky with a bunch of clouds, and there’s a smudge or a bird or something in the middle of one of them, and you don’t want it there. You can select that area and use content-aware fill on it, and that should “smart” fill it, so it will look seamless and like the bird/smudge was never there and it was always just a sky full of clouds.

That may have been a needlessly complicated explanation. Anyway the point is that sometimes the content-aware tool glitches, and if it does so near an image of a person, sometimes it can get really weird and creepy and gruesome.

content-aware-2

So I have a bunch of these content-aware deformations saved, and eventually I plan on painting them. The two sketches above are just studies! And they are the first I’ve done.

3. Final Fantasy IX’s Lindblum: Final Fantasy IX is my favorite game of all time. (I wrote about it a whole bunch in Manic Pixel Dream Girl 2, if you missed it!) I’ve done a lot of drawings of things from FF9, but my favorite thing to draw is the game’s largest city, Lindblum.

Here’s a study I sketched last week, for another one of the alternate cover arts I did:
lindblum

And, for comparison I guess, here’s a little painting I did of Lindblum like two years ago:

lindblum-small_o

That was from way before I’d become comfortable with my current painting process. I think I actually used gouache, which is WAY too expensive to use regularly. Now I use acrylic, very very watered down. Also I’m a lot less afraid of putting in lots of details now, just because I’m more practiced. For example, the line drawing above I drew in one go with a pen, over the course of an hour or two. The painting I did in like a hundred steps… Pencil, pen, paint, like 3 more layers of paint, then pen again. And as you can see, even after all those steps, it’s still less detailed and the architecture is a bit off.

I like the colors though. One of the first paintings I ever did that I was REALLY happy with, so even though it’s easy to criticize in retrospect, I still kinda like it.

4. Trees on Lake Pemaquid: No, you’re not going to escape my post-Maine blogpost without some drawings of Maine. I drew some trees over a lake. In context, and then just some random trees there at the bottom.

trees

Okay, that’s it for now! Big announcement about a new comic, coming tomorrow! :)

What Is Happening: Hands & Feet & Tentacles Edition

A couple days ago I finally finished Manic Pixel Dream Girl 3, so at least until the next intense deadline I’m all yours, People Who Read My Blog.

Oh, MPDG 3 is going to be published next week, and I will post about it here when that happens! In the meantime, here’s what else I’ve been working on in what little spare time I’ve had. Enjoy!

0. Retronauts Kickstarter Prize!!!: Okay so this isn’t really something I’ve been WORKING ON (which is why I’m numbering it 0), but it’s an announcement I’d like to make anyway. Retronauts is a podcast about old videogames, and it is amazing and brilliant and informative and I’ve been listening to it since 2006 (really!). Unfortunately, Retronauts is now without a home because its parent site, 1up.com, has been shut down.

So Retronauts launched a Kickstarter to continue the podcast, and it has already been funded several times over. “WHY POST ABOUT IT NOW, THEN?!” you may be asking. Well, the Retronauts guys have added a bunch of “stretch goals,” things they will do if they reach certain levels of funding. (For example: At $42,000, which they’ve already reached, they will do two 24-hour livestreams for charity.) And, because they were funded so much more quickly than they expected, they’ve also had to add a whole bunch of new prizes for backers.

MY POINT: At the $250 funding level, backers can choose to receive custom videogame fanart from one of a number of artists, including me! I don’t expect many people reading this will want to drop $250 on Retronauts (though everyone should; they are really a wonderful group of talented people doing an awesome thing), but sharing the Kickstarter or checking out the podcast if you like old videogames does just as much good. And, on the off-chance that you want some custom art by me AND want to donate $250 to a good cause, you can’t go wrong here. ;)

Now on to the drawings…

1. Hands: Sometime in the last week or so, I managed to extricate myself from the grasp of Manic Pixel Dream Girl and go outside and take a walk in the park near my apartment. I sat down on a bench for awhile and watched people walk or run or bike past me, and I tried to draw their hands as quickly as I could.

Hands are easy to draw, but very difficult to draw WELL. And there are certain hand positions that are really really common (hanging loose by one’s side; holding a cellphone; holding a water bottle or glass; gesturing while talking) that aren’t super intuitive to draw. Or else I’ll have some idea in my head of what they look like, but that idea is actually pretty far from reality. So I think looking at and drawing an endless parade of hands was a helpful exercise. Here are most of the fruits of my labors:

hands

2. Feet: Oh, and feet are fucking impossible to draw; I’m absolutely terrible at them. I plan on doing a similar outing where I just draw feet in the near future, but I’m a bit scared to be honest because good god do I have a hard time with feet. Eventually I will stop being a coward, but for now here are my own feet from when I was sitting on the bench drawing hands. I’m actually happy with how they came out:

feet

3. Final Fantasy Legend III alternate boxart: One of my fellow Retronauts-volunteer artists, Rusty Shackles, has a blog-project called PaletteSwap, at which he invites artists to submit reinterpretations of videogame boxart. He alerted me to its existence and I think it’s a really awesome idea, so I spent yesterday working on a painting of a new design for the boxart of Final Fantasy Legend III, one of the first RPGs I ever played as a kid. (I wrote a bit about it in MPDG1.)

Rusty prefers that his artists not post their entries on their own blogs until they run on PaletteSwap, and mine will run in two weeks (I’ll post the final version here at that point), so I’ll show you my concept drawings instead for now:

ffl3

 

This is hopefully just the first of a few of these I’ll do, all centering on an iconic or slightly-overlooked-but-should-be-iconic monster or villain from an RPG. For FF Legend III, I chose to show Xagor, the game’s final boss, in a battle with the Talon, the game’s signature time-travelling airship. I have plans for a couple other games like FF7, FF9, Chrono Cross, and probably some others that are slipping my mind at the moment.

And that’s about it for this post! Next on my list of projects to work on like a crazy person: Finally finishing Lost In Hong Kong. Have a good weekend!

Manic Pixel Dream Girl 1 drawings: second draft

I’m currently in the later stages of completing Manic Pixel Dream Girl 3, so it’s a nice time to look back at MPDG 1 and see how much my process has (or hasn’t) changed since then.

In this post I’ll talk about the second draft of drawings I did for MPDG 1. In case you don’t remember or you didn’t read it, you can find my post on the first draft here. And now, onward!

2-1

My “complete” second draft for MPDG 1 actually only goes as far as… ALMOST the end, but not quite what the end ended up being. So there are seven “frames,” the first of which is above. I’m really impressed with my own organization… Since this, I’ve gotten a lot LESS strict with myself about creating “official” drafts. There are good and bad things about that, and I actually want to write a post about that later this week, but for now I will stop being openly agog at my own former drafting abilities.

2-2

The image above is pretty close to how that part was in the final version. Only I originally envisioned my reaction as progressing horizontally, like it is in this draft. That’s kind of a pattern you’ll notice. I’m so used to reading comics in print that it’s easy to forget, in the draft stage, that I’m not drawing for print; I’m drawing for the internet, which means the mechanic by which readers read is scrolling, not page-turning. And as I think I’ve mentioned before, I try to model myself after amazing especially-for-the-internet comics like this one by Hallie Bateman and this one by Emily Carroll. (You should read that second one aaall the way through to see what I’m talking about!)

2-3

Again, the gallery of influential game ladies started out horizontal, and then I changed it to a staircase to fit the verticality of the medium. I do kind of wish that I could have allowed for the image of me looking at the gallery with my back to the reader, though. I like that (which I had in most early drafts) better than me walking down the stairs, but oh well.

To be fair, I probably would have liked the one of me walking down the stairs better if I had done a better job drawing myself walking down the stairs…

2-4

I was originally going to include a much wider range of my own childhood, time-wise, than I did in the final version of MPDG 1. Above I highlighted things about me that were symbols of my “uncool” social status; from left to right, the picture of me is aging from about 8 to about 14. In the end, to keep things clearer and simpler, I made the series more or less chronological, with minimal (and pretty straightforward) flashbacks (flashforwards? I don’t know.). Anyway, the first installment only covered from the age of 8 or so to 11.

It works (I think) that the kinds of things that single you out as being “different” when you’re a child tend to change as you grow up. So what alienated me from my peers at 8 wasn’t necessarily what did it by the time I was 14. Ditto for 18, 22, etc. Categorizing things the way I did above would have smoothed over some of those changes, so I’m glad I didn’t end up doing it that way.

For the record, the final series is organized like this: Part 1 is 2012 then flashback to ~1997-1999 (elementary school); Part 2 is 1999-2002 (middle school); Part 3 is 2012 then flashback to 2002-2006 (high school); and Part 4 will be 2006-nowish (college & after). So structurally, 1/3 and 2/4 are similar, but visually 2/3 and 1/4 are more similar. (Or will be, in the latter’s case.)

2-5

The “prim and perfect” other girls were always more or less how they are above. In the final comic, I added a contextual scene with a couple of them in a bedroom decorated how I imagined “normal” girls’ bedrooms were decorated back in the late nineties. I don’t think I actually ever went over to a “normal” girl’s house as a child (I had one or two close friends who were almost as weird as I was), so it’s all just conjecture, even now…

2-6

I have no idea what the above clearly-not-finished frame was supposed to be!

Oh wait I think I do. When I started writing MPDG (as a whole, not in parts), one of the incidents that stood out in my memory was this: The other girls were always talking about the Spice Girls, and my only exposure to them was when I heard them playing in a mall or a restaurant or whatever. I’m still kind of bewildered as to how the other girls even found out about the Spice Girls, or that liking them was the “right” thing to do as girls.

Anyway, I pretended I liked the Spice Girls, or at the very least that I knew who they were and what their music was like. Once I sat on the end of my bed (I’m pretty sure that’s what’s in the frame above) and wrote in one of those journals that was more of an activity book that a secret of mine was that I was “the Spice Girls’ biggest fan.” I had maybe ever heard like one of their songs maybe twice. It was insane! Why would I lie TO MYSELF to make myself seem girlier or more normal or whatever? But I did.

I struggled for a long time with how I would incorporate that anecdote into MPDG because I felt (and still feel) like it was emblematic of so much of how strong and internalized those young feelings of alienation can be, and were. Finally, I found a way to imply the story without beating the reader over the head with it, or telling it in a blow-by-blow style like I just did in the last couple paragraphs. Here’s what I ended up doing, and I’m really proud of it. I think the particular experience of translating that memory from rambling to subtle has been one of the most important lessons for me in storytelling, and how different comics are as a medium from straight text.

2-7

You’re probably tired of reading this by now, so it’s a good thing I’m at the last panel.

This is again mainly an example of something I ended up changing from primarily horizontal to primarily vertical. I also didn’t include the ending in this draft, which may be because I wasn’t sure what it was going to be yet? Or maybe I was SO sure I didn’t feel the need to storyboard it. I don’t remember.

Anyway, there it is! The second draft (and first FULL draft) of Manic Pixel Dream Girl, Part 1. Hope my lengthy explanations have been helpful rather than irritating and/or tl;dr. Till next time!

Manic Pixel Dream Girl drawings: first draft

The Bygone Bureau recently published part-one-of-eventually-four of my comic, Manic Pixel Dream Girl. I’ve been thinking about writing something about growing up as a girl who played videogames for awhile now (like four or five years), so when I finally decided to get to work, it took me a long time to distill all my ideas down to something that made sense and that I was happy with. As a result, there are A LOT of different drafts & versions of MPDG1.

Here’s the first version, which I did around Thanksgiving:

1-2

Those panels (though they weren’t such defined “panels” in the final comic) actually stayed pretty similar, though I did end up making the “imaginary museum of ladies in gaming currently” into something more like a gallery on a staircase so there would be some feeling of movement, which I think is important for the medium (of internet comic). I owe a lot to the Bygone Bureau’s Hallie Bateman for exemplifying that internet-comic-vertical-movement idea in her work. Her Cemetery Wonderland is something I look at CONSTANTLY when I’m drawing comics.

Anyway! Next page:

1-1

These, on the other hand, were way more nebulous and took a lot longer to solidify in my head, and also on paper. I especially had a REALLY hard time figuring out how to convey the childhood lunacy that caused me to lie to myself in my own diaries. I worked through probably like five versions of that “scene” in my life before it clicked for me. And I’m happy with how it turned out.

I was going to post MORE of my process sketches for MPDG in this post, but I didn’t want to overwhelm y’all this early on! I will follow this up with other versions & drafts.